Daddy-O!

Saturday, August 12, 2006

Dating

Looks like my boy isn't even 5 yet and he has his first girlfriend. She's a Japanese girl who lives in our building and goes to the same preschool. She's always splashing in the pool at the same time we go down for our evening dip, and they've taken to playing together all the time down there.

The girl's mom told me a week ago that she was writing her father and the girl came over and told her tell him that she had a boyfriend, and then named our boy. Last night we invited the family over for dinner (I roasted my bitchin' herb-stuffed chicken) and the kids had a whee of a time.

Today, I asked my son, "So do you have a girlfriend now?" This sheepish grin spread across his face and he looked at me and said, "Yeah". I have to say she seems like a good catch. Well-behaved, bilingual, with a giggle like candied bubbles, if you can imagine such a thing.

I'm proud of you, son, but no, you can't have the keys to the car.

Saturday, July 29, 2006

Ouch

Sorry for a post that's a bit off topic, but I guess these guys won't be fathering any children.

Friday, July 21, 2006

A Book Review

At some point, every parent struggles with violent media and violent play. What kind of violence is acceptable, and how much? Should a 5-year-old play with a Star Wars blaster? Should a 10-year-old be allowed to play "Doom 3"? Is it okay for a 15-year-old to watch "The Matrix"?

I think it's safe to say that the conventional wisdom these days says keep your kids as far away from that stuff as possible. That violent media and violent games only encourage aggressiveness and desensitize kids towards the pain of others. Combined with sensationalistic headlines about school shootings and other child crime, there is the implication that the parents who allow violent media in the home are practically training a generation of zombie child killers.

Now there's a book that shoots down, so to speak, that conventional wisdom. Killing Monsters by Gerald Jones argues that kids need a certain amount of fantasy violence, which helps them cope with the very real frustruations they encounter growing up.

Now, Jones has a vested interest in the issue. He's written comic books and screen plays and has had his works turned into video games and cartoons. He is firmly part of the media establishment he defends throughout the book. But Jones isn't arguing to protect his industry or slap an undeserved halo over the heads of pop-culture creators. He is deeply involved in school programs to help kids tap artistic talents on the way to being fuller people, and he has worked with a variety of troubled kids.

No psychologist himself, Jones draws upon the opinions of many professionals to support his theories. But most of his evidence is anecdotal. He details story after story of children and youths who were able to use comic books, play fighting, morbid music and video games to deal with fears, emotions and behavioral problems. The anecdotes are heartfelt and drive home Jones's point in a way dry statistics can't.

Yet that's their drawback too -- the book suffers from a lack of scientific and statistical evidence to support the thesis. Almost every study done shows that television, movies and play fighting make kids more aggressive. Jones spends a considerable amount of time debunking these studies. He notes that laboratory conditions that isolate the kids in a strange environment and bombard them with clips of violent images are not exactly representative of the typical home, where a kid is in a comfort zone, can watch a show within its full context and is in turn watched over by a parent.

Jones also says it's important to make the distinction between real fighting and play fighting. Real fighting is obviously a concern for any parent, but play fighting is a natural release of aggression for most kids. "Being evil and destructive in imagination is a vital compensation for the wildness we all have to surrender on our way to being good people," Jones says.

One of the most powerful examples Jones highlights is how people reacted after 9/11. Most adults instinctively shrank away from violence, banning play fighting and wargames and the like. Yet, according to Jones, demand for war toys went through the roof as kids responded the only way they knew how. In trying to protect kids from real-world violence, adults were imposing their own fears on kids and cutting off their best avenue for coping with a scary and unfathomable event. Jones says of the kids' reactions: "This isn't a failure to react appropriately to tragedy; this is how children deal with it. When something troubles them, they have to play with it until it feels safer".

Jones isn't blind to the dangers of too much media exposure. But he says that's not so much a direct effect of the media as with a personalities and circumstances that don't offer a way back to reality. "Young people whose conflicts are too serious and who don't have any other help resolving them can fall into habitual media use that keeps them spinning in their anxieties without relieving them."

The best way for parents to deal with music or content that make them uncomfortable is to talk with a kid about why they like what they like. Death metal and gangsta rap may sound disturbing to adult ears, but it's a liberating outlet for kids. A parent can express dislike of a song without making the kid feel guilty for wanting to listen to it. Indeed, how an adult deals with the kid's musical tastes may have far more of an impact on them then the music itself. "Expressing anger or anxiety about a child's entertainment won't make her like the entertainment less -- but it will model anger and anxiety for her," Jones said. In fact, Jones cites one expert as saying the only kind of TV content that needs moderating is commercials and the news, because "they both claim to represent reality but often distort it".

Jones does fail to address one important issue, which is: is there any limit at all to what kind of entertainment kids should be exposed to? If media violence is actually beneficial to kids, then lots of media violence must be even better, right? Of course that idea is crazy to most people. You'd probably let a high schooler watch "The Texas Chainsaw Massacre", but you'd be labeled a crummy parent, and rightly so, for letting a kindergartner watch it. I remember seeing a woman with an infant get heckled out of "The Blair Witch Project". What was she thinking? Graphically violent movies and TV shows are common sense no-nos for most young kids. That's simply because it will disturb and upset them more than it will help them. The scale of the violence is beyond their comfort level and is more likely to give them nightmares than put them at ease.

But what about stuff not so clear cut? Is "Halo" too violent for a 10-year-old? Yeah, you're blasting and killing and fragging, but c'mon, it's aliens, and it's obviously a game that in its fundamentals isn't so different from the imaginary wars fought on playgrounds at recess. What about "Grand Theft Auto" with its open-ended gameplay that lets you run down little old ladies, beat down hookers, and blow away cops after your drug deal goes sour? Behind the foul language and mafia-driven violence, there is actually a lot of problem-solving in a game like "GTA".

I think the answer, like so much in parenting, is a combination of common sense and observing a kid's behavior. Kids need boundaries within which there is a certain amount of comfort and safety. At the same time, they need to explore and push those boundaries. Do you want your kid sneaking over to a friends to play "GTA", or is it better to play it with them and be there to help steer them away from any mistaken conclusions? Then yet again, kids also need their own space and the feeling that they are independent. So maybe the best solution is to let them play own terms, but still be tuned in from a distance and ready to intervene at any sign of disturbing behavior.

I'm obviously starting to ramble and shoot off into endless hypotheticals. But I think that illustrates what a thought-provoking book this is. Although his thesis may be controversial, I don't think anyone can question Jones's intentions in wanting what's best for kids and in feeling that popular entertainment offers a valuable resource in helping kids develop emotionally and mentally.

Monday, June 19, 2006

Daddy's Day

I had a good Father's Day. My existence was duly acknowledged by offspring and wife, and I have a card -- two of them, actually -- to prove it. My son and I bonded by getting haircuts, though I had noticeably less hair to cut than he did. I was also allowed to order my favorite pizza: a stuffed Mediterranian with pepperoni from Zachary's, a popular Berkeley-area Chicago-style pie joint. How did you other pappas spend your big day?

Sunday, April 23, 2006

A Bedtime Story

I'm usually the one who puts the kid down to bed these days. For some reason he falls asleep much faster when I read to him than when his mom does. He probably gets bored, but there is evidence to the contrary, which is that he actually wants me to read to him.

I normally read an English book to him, but do spot translation into Chinese. My translation are basic and inelegant. My wife still laughs at me for the time I translated "Pride and Prejudice" as "骄傲与歧视" instead of the infinitely more graceful "傲慢与偏见". Thus "Charlie and the Chocolate Factory" becomes "查里与巧克力工厂" and "The Lion, the Witch and the Wardrobe" becomes "狮子,巫婆与衣柜".

This week, however, he's been wanting stories read in the original Chinese. Fortunately we have a huge stack of nighttime storybooks. Most of the tales are saccharin-sweet, and completely forgetable. Occassionally, however, they throw in something just utterly brutal.

Take this story, "The Little Mouse". It's about a little orphan girl called Mouse who lives near a garbage dump. Okay, fine. She befriends a little mouse who dances for her in return for food. Cool? Well, now the story takes a morbid turn as the mouse is captured by a woman.

The woman put the mouse in a cage. It scurried around the cage hoping to escape. All the neighbors came over to see what the fuss was about. The little girl was sobbing in her heart.

"Bring some gasoline!" the woman said. "We're going to little this little thing up!"

The little girl stood to the side of the door, tears pouring from the corner of her eyes. The woman poured the gasoline on the mouse, then lit it on fire, instantly turning the little mouse into a fireball rolling around the cage.

"Take that!" the woman yelled.

The children all called, "Awesome!"

But the little girl was broken-hearted.

Suddenly, the fireball ran out of the cage and into the woman's house. Everyone was terrified and yelled, "The house is on fire!"

The woman cried hopelessly, "Help put the fire out! Help put the fire out!"

But the the fire burned bigger and bigger, crackling as it rose towards the sky.

Geez, just read the kid some Stephen King while you're at it. This reminded me of the two most disturbing stories I read as a kid, probably when I was about 10 years old.

I can't remember the name of the first book, but it was about a group of puppies. One was unfortunate enough to be discovered by a gang of very bad eggs indeed, who proceeded to kick and beat the puppy before finishing it off by swinging it over their heads by its tail. I tore up the book after that part.

The second was a story by Roald Dahl about a bookish little boy who loved swans. He is tormented by two bullies, who discover his fondness for the majestic birds. They shoot one, then saw off its wings and tie them to kid's arms. After beating and humiliating him, they lash him to a railroad track.

Lovely, no?

Tonight I read a different book, one less prone to include stories about torturing animals to death. Ah, here's a harmless one about a little boy named Guoguo who decides to run around buck nekkid on a hot summer day. Let's take a look, shall we?

As Guoguo ran around the forest, an owl suddenly pointed to his rear and asked, "What is that? It really looks like a big ball."

Guoguo said, "That's not a ball, it's my butt."

A small frog hopped in front of Guoguo, pointed to his belly and asked, "What is that? It looks like a little cave."

Guoguo said, "This isn't a cave, it's my belly-button."

A big fat bear rumbled over and circled Guoguo several times before stopping. He bent over, pointed between Guoguo's legs and asked, "What's that? It looks like a little sparrow?" (Sparrow? Uh, okay. --Ed.)

Guoguo said, "That's not a sparrow! It's my little wee-wee!"

More and more animals came, this one and that one. Some of them couldn't resist extending a hand to feel Guoguo, which made Guoguo shout, "It tickles! It tickles!"

People complain about the violent and sexual content in modern music, movies and video games. But is anybody left to check what's going on in storybooks?

Sunday, April 16, 2006

Rise and Shine

I have to get my son out of bed by 7:15 to get him to school at around 8:00. It always takes a huge amount of effort to shake the sleep out of him. He rolls over and tries to go back to sleep, then does his best lead weight imitation when I try to physically haul him out from under the covers.

I could write this off as par for the course but for one thing: he gets up at around 7:00 on his own on the weekends.

I don't think it's his bed-time that is the problem. We put him down at around 8 on weekdays, and just a bit later -- 9 or so -- on the weekends. If we make him go to bed earlier, he just lies there listening to stories until past 8.

Moreover, we get one more variable thrown into the mix next week: school nap time. Get this: California law dictates that preschoolers have a mandatory 1-hour naptime. My son stopped his daily naps more than a year ago, about when he turned 3. If he naps for an hour during the day, he repays it two-fold in the evening by staying up later.

Now I'm worried that if he does in fact nap at school, he won't want to go to bed until 10, and then it will be even harder to get him up in the morning and will mess up his sleep cycle.

Anyone have similar experiences? Is there a solution?

Sunday, April 09, 2006

Video Games and Kids

As an avid gamer and a parent who aspires to do the right thing by his kid, what is the correct stance to take towards kids playing video games?

The conventional wisdom is that games are bad for you. They encourage lethargy and lead to entire generations of kids being converted into glazed-eyed, slack-jawed zombies ever eager for their next fix of pixelated crack.

New research is showing, however, that games have definite benefits. Steven Johnson's book Everything Bad is Good for You purports to show how popular culture, and video games in particular, hone cognitive skills. After all, hunting down and capping rival crack dealers in a limited time while evading police is really an exercise in thinking out the box, albeit one wrapped in a package that is unsavory to many.

There was also a recent report (which I now can't find) saying something along the lines that military recruits who were heavy gamers were often best suited for some tasks that rely heavily on video feeds and manipulation of on-screen data.

Personally, I let my 4-year-old son have some limited playing time on our Xbox (now 360!). At his age, I think the benefit is probably more in the area of hand-eye coordination than any kind of problem solving. Indeed, I've seen him progress in racing games from simply crashing cars straight into walls, to now being able to steer (somewhat) around corners. I'm sure that's largely natural development as he matures, but I figure he can always use the practice. He's also getting better at manipulating things in kid-oriented platformers like "Lego Star Wars" and "SpongeBob Squarepants: Battle for Bikini Bottom".

Moreover, I expect to buy my first handheld gaming device when Nintendo's DS Lite launches Stateside in a few months. There are some unique games that I think resonate with parents a bit more than your typical shooter, titles like "Nintendogs", or a game that has you perform surgical procedures using the DS's touch screen (think "Operation" uploaded into the 21st century).

One other reason I let him play is that it's yet another activity we can do together. And unlike watching a movie or cartoon, it's something that has a high-degree of interaction and a sense of accomplishment for "winning". Should it preclude other forms of parental bonding? No, of course not. And we play board games, and do puzzles, and read books, and draw pictures together, too. Video games is just another thing we can do together.

In the end, I guess I take a common-sense approach. The main possible drawbacks of video games include increased aggression and unwillingness to engage in healtier physical activity. So far, my kid hasn't turned mean or lazy, and as long as it stays that way, I don't see any reason not to continue to allow him to have limited, supervised playing time.

What do you guys thing? I better wrap this up because I need to finish rescuing the Mexican president in Ghost Recon: Advanced Warfighter. I'm not even joking.